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These combos are triggered while there's a mage or candle light spell active. ***Second-tier combos will sometimes be triggered alongside first-tier combos **Tip: Basic spells like flames, sparks, and frostbite cause different second-tier combos from their higher level brethren (alternatively, you can use a cloak or a rune) *You can use firebolt>firebolt to prep the enemy for second-tier combos For the sake of balance, I set the duration of being in a second-tier state to 10 seconds only so make it count! The next spell** that hits will trigger a second-tier combo***. Triggering second-tier combos is a three-step process: cause the combo state, then attack the target with the same element but of higher expertise (flames > firebolt, sparks>lightning bolt, etc.)*. >A way for battlemages to incorporate melee combat >Incorporate other schools of magic (I'm looking at you, Illusion) > This version already has the player immune fix from the previous version, but if you get hit with a combo let me know which combo it is and the details on how it happened (who hit you, what spells were used, etc.) in the comments section >For any issues, please let me know immediately through the comments section as well >For any suggestions on balancing or suggestions for new combos, just fire away at the comments section >Second-tier combos added for fire and shock (might be OP, but they're second-tier for a reason) He hosts the Youtube series Skyrim Mod of the Day which showcases a few mods (usually the less popular ones) on a daily basis.
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*Thanks to user Preykousis for pointing out this page's lack of a proper description Different combinations of spells yield different effects, so experimentation is encouraged. For example, casting Ice Spike on an enemy then shocking him with Sparks or Chain Lightning will cause the Superconductor combo which deals a additional damage and sets enemy magicka to 0. The next spell that hits the enemy within the allotted time will trigger the spell combo. It works by setting up the enemy for a combo by casting a spell of a particular element. Spell Combos allows you to trigger different effects (explosion, stat debuffs, push, disarm, etc.) when casting different spells in combat. Why don't you subscribe to his show? He updates on a daily basis! This mod has also been featured in Preykousis' show Skyrim Mod of the Day, showcasing v1.5b.
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